This survey examined current business attitudes toward and future uses of virtual worlds and online role-playing environments. Fifty-six percent of the 105 respondents come from organizations headquartered or based in North America, 18% from organizations in Europe, 11% each from organizations in Asia and Australia/Pacific, and the remainder from organizations in other regions.
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Multi-User Virtual Environments Survey Data
Posted April 30, 2007 | Leadership | Cutter Benchmark Review
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