In this issue of CBR, we tap the expertise of three "in-world" pioneers and experts. Based on their experience both consulting with companies that have staked a claim in-world and their own firsthand experiences, they help us understand the basic characteristics and the potential of the 3D Internet and virtual worlds -- or multi-user virtual environments (MUVEs), as they are more precisely called.
Article
MUVEs: Not Just Games People Play
Posted April 30, 2007 | Leadership | Cutter Benchmark Review
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