World of Workcraft: Educating and Training "Digital Natives"

Posted August 31, 2008 | Leadership |

THE VIDEO GAME CULTURE

Video games have become a huge part of not just the entertainment marketplace, but of life today. Anyone who has kids can testify to the power of video games to engross their child's attention for hours (and hours) upon end. And it's not just the preteen set. On college campuses, in coffeehouses, in airports, and, yes, in office cubicles, people of all ages are increasingly playing video games. All this activity adds up to a huge market.

About The Author
David Wyld
David C. Wyld currently serves as the Robert Maurin Professor of Management at Southeastern Louisiana University in Hammond, Louisiana, USA. He is the Director of the College of Business's Strategic e-Commerce/e-Government Initiative, the Founding Editor of the International Journal of Managing Information Technology, and a frequent contributor to both academic journals and trade publications. He has established himself as one of the leading… Read More
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