As a coach, it can be frustrating to hear someone want to stop the conversation, which is what invoking the 'real world' often does. Yet it's also an indication that the person or group has other issues that are causing them to lose sleep.
October 2014
September 2014
Our decision making appears to improve when we increase awareness and communication about decisions and the principles we're using to make them. Establishing a method and criteria and laying out the alternatives allow us to critique and learn -- both from our successes and from our failures.
Hillel Glazer
Guest EditorAugust 2014
"No matter how large or small our organizations are, we cannot just wash our hands of the data security problem -- there is too much at stake."— Ken Orr, Guest Editor
In this issue:- Data Hacking: No Day at the Breach — Opening Statement
- Leading in the Time of Data Breaches
- Crafting a Secure and Effective BYOD Policy
- The Insider Track on Cyber Security
- The Data Shell Game: The Best Way to Protect Corporate and Institutional Data in the Cloud
- An Architecture Approach to Corporate Information Security
June 2014
In this special double issue of Cutter IT Journal, we endeavor to examine the correlation between empathy and the practices surrounding the systems development lifecycle (SDLC). Our goal is to demonstrate the benefits that an empathy-based approach can bring to the SDLC and the way that IT leaders interact with their internal customers and constituents.
In this issue:- Empathy-Based Design
- The Evolution of the Technologist: From Basement Dweller to Boardroom Luminary
- Thinking About Thinking: Framework Convergence in Systems Design
- Getting the Right Requirements for IT with Empathy-Based System Design
- Business Architecture and Human Experience: Better Together
- Empathy for Business
- Empathy-Driven Innovation: Leveraging a Valid "Voice of the Customer" to Implement Technology Solutions That Transform
- The Miracle of Lasting Change
- Being Analog in a Digital World
- The One Thing You Need: An Interview with Jack Stark, PhD
May 2014
Serious games provide an attractive alternative to traditional innovation techniques for both participants in the innovation process: technology producers and technology consumers. Whether or not producers and consumers behave like innovation partners, or even realize they are engaged in this partnership, innovation does require at least two participants to play. In the best of all possible partnerships, there is a smooth collaboration between the two players, but, as you'll discover in this issue of Cutter IT Journal, this often this isn't the case.
In this issue:- Serious Games as Tools for Innovation
- The Power of Observation: Customers as Players of Serious Games for Innovation
- Experiences Using Online War Games to Improve the Business of Naval Systems Acquisition
- Playful Work: The Collaborative Development of Virtual Goods and Virtual Worlds
- Three Ways Serious Gamification Triggers Innovation
- The Seven Habits of Companies That Successfully Gamified Social Collaboration in the Enterprise